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AutoLightmapUEr
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Description

AutoLightmapUEr is an Unreal Engine editor plugin that allows you to easily enforce consistency of lightmap density across your level, saving precious memory and reducing lighting build times.

AutoLightmapUEr goes through your level and adjusts every mesh's lightmap resolution according to its size in the world and the preset values you specify. Comes with two very generic example preset lists, but it's easy to add your own, fine-tuned to work just the way you need, for your project.

- Reduce your lighting build times with minimal visual impact

- Keep static shadow sharpness consistent across all your level's props

- Instantly save untold memory and file size (ideal for mobile games)